12/18/2023 0 Comments Biomutant release countdownFixed issue where melee gap closer would sometimes overshoot.Adjusted the range for melee attacks to improve enemy tracking and reduce misses.Fixed issue with Airstrike sometimes being canceled.Fixed issue with dodge shooting while reloading not moving the character correctly.Adjusted hit reactions for Morks to make melee more viable and satisfying to use.Fixed larger enemies with melee weapons animating too quickly at slow walking speeds.Fixed issue with Pichu Nanchuk not stopping its animation.Fixed sometimes spawning double death particle effects on defeated enemies.First three hits will no longer overshoot targets and dodge attack is more reliable. Fixed issues with tracking on Jagni Staff attacks.All Tribe Sifus and Lupa Lupin in the final encounter now react stronger to being parried, allowing players to parry and then counterattack.Parry window is now more consistent and enemies can be staggered out of it. Fixed kick attack from smaller enemies being too difficult to parry.It is now a bit easier to dodge them in time. Fixed a few cases where airstriking would not complete its last attack.Disabled camera look-at when striking characters up in the air.Adjusted valid angles for combat targets to reduce camera movement in combat.Disabled end-of-combat slow motion camera for short combat scenarios.Reduced Dead-Eye Sharpshooter perk damage multiplier from 2.0 to 1.25 to ensure that it is comparable to other perks.Fixed ability damage not being able to inflict critical hits.Fixed issue with abnormally high damage output due to consumable top mod applying meta damage multiple times during equip and unequip.Updated sounds when the player lands inside HQ after being launched from catapult.Added sound effects for tribe war trebuchet.Updated melee sound effects across the board.Removed slots from all protective suits.Ensured that quest reward “Diver’s Helmet” will no longer drop as random loot.Reduced gear addon resistance and critical chance bonuses.Fixed resistance stats not being applied for crafted gear when adding addons.Reduced base damage from ranged bodies, muzzles and grips by approximately 5%.Increased base damage from melee bodies, handles and addons by approximately 5%.Reduced the amount of healing items that the player will find from crates and defeated enemies.Removed Common item loot drops from high level loot crates.Players will still be able to find items with higher level requirements, but player level is now taken into account. Increased chances that items found have a level requirements closer to the player’s actual level when found.Fix Depth of Field toggle not being applied in dialogues.Fixed so the camera setting “Auto Adjust > Player” also applies for combat, if turned off the camera will no longer try to frame enemies while in combat.Added Motion Blur slider to the settings. ![]() When starting a NG+ game, the player will now be able to unlock perks from all classes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |